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ACLM Institute of Professional Studies

C ++ Training

C ++ Training with Certifications

02 MonthsOnline / OfflineIntermediateACLM CertificationACLM Certification
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C Plus Plus Training provide an overview of understanding the object oriented superset of ANSI C. C++ course provides students with a comprehensive study of the object oriented programming Language. The course stresses the object paradigm including classes, inheritance, virtual functions, and templates in the development of programs. Lab exercises reinforce the lectures.
COURSE OVERVIEW

Course Overview

ACLM Institute of Professional Studies presents C++ Training, a two-month intermediate-level programme designed for students and working professionals with basic C language knowledge. The course develops a structured understanding of C++ programming, object-oriented design, classes, inheritance, polymorphism, operator overloading, file handling, templates, exceptions and the Standard Template Library. Instructor-led learning is available in online and offline modes, supported by notes, e-books, assignments and practical C++ projects.

WHY THIS COURSE

Why Learn This Course?

C++ combines structured programming with object-oriented and generic programming concepts. Learning C++ helps participants build a stronger foundation in software development, understand reusable program design and work with important programming concepts such as classes, inheritance, polymorphism, file handling, templates and data structures. The course provides a progressive route from C and C++ fundamentals to practical object-oriented programming and STL usage.

LEARNING OUTCOMES

What You Will Learn

  • The principles of object-oriented programming and object-oriented design
  • Key differences between C and C++
  • Namespaces, input and output, references, const, strings and dynamic memory
  • Class design, access control, constructors, destructors and static members
  • Operator overloading, copy constructors and assignment operators
  • Composition and relationships among classes
  • Inheritance, virtual functions, abstract classes and run-time polymorphism
  • C++ streams, formatted input and output, disk files and object persistence
  • Template functions, template classes, exceptions and selected advanced topics
  • STL containers, iterators, algorithms, function objects and adaptors
SKILLS

Skills You Will Gain

  • C++ programming
  • Object-oriented programming
  • Class and object design
  • Inheritance and polymorphism
  • Operator overloading
  • File handling
  • Exception handling
  • Templates and generic programming
  • Use of STL containers and algorithms
  • Programming problem-solving and code organisation
WHO SHOULD JOIN

Who Should Join?

Students and working professionals who want to develop or strengthen their C++ programming and object-oriented programming skills.

PREREQUISITES

Prerequisites

Basic C language knowledge is required. Familiarity with fundamental programming concepts such as variables, functions, conditions and loops will support effective learning.

TRAINING APPROACH

Training Methodology

Instructor-led training delivered through online and offline modes. The programme combines concept explanation, guided coding, practical demonstrations, assignments, revision activities and C++ projects. Learning support includes notes and e-books. Online delivery is available for learners in India and international markets. Offline training is available in Greater Noida West, Greater Noida, Noida, Ghaziabad and Delhi NCR.

CURRICULUM

Detailed Course Syllabus

ModuleTopics / Lessons
Module 1: C++ Perspective and Object-Oriented Foundations
Introduces the purpose of C++, the object-oriented programming approach and the main concepts used throughout the course.
  • C++ Perspective and the Role of Object-Oriented Programming — Understand the evolution from structured programming to object-oriented programming, the purpose of C++ and the use of object-oriented techniques in large software systems. 45 min
  • Objects, Classes and Encapsulation — Define objects and classes, examine encapsulation and data hiding, and understand the purpose of a public interface. 50 min
  • Relationships Among Classes — Explore how classes can relate to one another and introduce inheritance, polymorphism and object-oriented design thinking. 45 min
  • C and C++: Similarities and Differences — Compare procedural C programming with C++ programming and identify the language features that support object-oriented and generic programming. 40 min
Module 2: C++ Language Fundamentals
Builds essential C++ programming knowledge through syntax, input and output, functions, references, strings, namespaces and dynamic memory.
  • Comments, Namespaces and Definitions Near First Use — Use comments appropriately, organise names with namespaces and structure declarations and definitions for readable C++ code. 35 min
  • Simple Input and Output — Work with standard streams for basic input and output and practise building interactive console programs. 40 min
  • Functions, Prototypes and Inline Functions — Use function prototypes, the inline specifier, overloaded function names and default parameters. 50 min
  • const, References and the Scope Resolution Operator — Apply const correctly, work with reference types and use the scope resolution operator in suitable programming situations. 50 min
  • Strings, bool, Aggregates and Dynamic Memory — Use the bool and string data types, understand aggregates and practise dynamic allocation and release with new and delete. 55 min
Module 3: Fundamentals of Classes
Develop practical skills for defining, using and managing C++ classes and their objects.
  • Data Types and User-Defined Data Types — Review data types and understand how classes provide a mechanism for creating user-defined data types. 35 min
  • Defining Classes and Access Levels — Define classes, use public and private members, control access and design a clear class interface. 50 min
  • Constructors and Member Initialisation Lists — Create constructors, initialise data members correctly and use member initialisation lists in class design. 55 min
  • Destructors, Scope and Arrays of Objects — Understand object lifetime, define destructors, examine scope and create arrays of class objects. 45 min
  • Pointers, this Pointer and Object Parameters — Use pointers with objects, understand the this pointer, pass objects to functions and return objects from functions. 60 min
  • Static Class Members and Class-Based Practice — Implement static data members and static member functions, then apply class fundamentals in a guided programming exercise. 50 min
Module 4: Operator Overloading and Object Semantics
Explains how operators can be given meaningful behaviour for user-defined types while following C++ language rules.
  • Purpose and Rules of Operator Overloading — Understand why operator overloading is used, which operators can be overloaded and the rules that govern implementation. 45 min
  • Member and Non-Member Operator Functions — Implement overloaded operators as member and non-member functions and select an appropriate design for each case. 55 min
  • friend Functions and Access Requirements — Use friend functions where suitable and understand how they interact with class access control. 40 min
  • Copy Constructor and Assignment Operator — Examine object copying, implement copy constructors and understand the role of the assignment operator. 60 min
  • Special Operator Overloads — Practise overloading the subscript, increment and decrement operators, including considerations for const objects and references. 55 min
Module 5: Composition of Classes
Uses class composition to model real relationships and create larger applications from smaller, focused classes.
  • Relationships and Composition — Distinguish composition-based relationships and understand how one class can contain or use objects of another class. 45 min
  • Point and Line Classes — Design Point and Line classes to demonstrate object relationships, data ownership and class responsibilities. 50 min
  • Initialisation and Composed Objects — Use member initialisation lists with composed objects and examine construction order and object lifetime. 50 min
  • Copying and Assignment Under Composition — Analyse copy construction and assignment when a class contains other class objects. 50 min
  • Guided Composition Application — Apply composition to a small C++ application and review interface design, object ownership and code organisation. 60 min
Module 6: Inheritance and Polymorphism
Covers class reuse, inheritance hierarchies and dynamic behaviour through virtual functions and abstract base classes.
  • Public Base Classes and Protected Members — Create public base classes, understand protected access and identify what is and is not inherited. 50 min
  • Base and Derived Object Assignment — Examine assignments between base and derived objects and identify the implications of object type and class relationships. 45 min
  • Compile-Time and Run-Time Binding — Differentiate compile-time binding from run-time binding and understand when polymorphic behaviour is required. 45 min
  • Virtual Functions and Polymorphism — Implement virtual functions and use base-class interfaces to work with derived-class objects. 60 min
  • Virtual Destructors and Pure Virtual Functions — Understand the role of virtual destructors and create pure virtual functions for abstract class design. 50 min
  • Abstract Base Classes and Inheritance Practice — Build an extended inheritance example using abstract base classes, derived implementations and polymorphic calls. 65 min
Module 7: I/O in C++ and File Handling
Develop practical skills for stream-based input and output, formatted data handling and disk-file operations.
  • The iostream Library and Predefined Streams — Understand the iostream library and use standard input, output and error streams. 45 min
  • Overloading Stream Operators — Overload operator<< and operator>> for user-defined classes and create convenient object input and output interfaces. 55 min
  • Manipulators, Stream States and Formatted I/O — Use manipulators, inspect stream states and format program output for clarity and consistency. 50 min
  • Disk Files and File Streams — Read from and write to disk files using C++ stream facilities and apply suitable file-handling practices. 60 min
  • Reading and Writing Objects — Design a file-based exercise that stores and retrieves object data while considering input, output and stream state handling. 60 min
Module 8: Advanced C++ and Standard Template Library
Introduces generic programming, exceptions, selected advanced language features and practical use of the Standard Template Library.
  • Template Functions — Create function templates and understand how generic functions can operate with different data types. 50 min
  • Template Classes and Generic Design — Develop template classes and examine how generic class design supports reusable data structures. 55 min
  • Multiple Inheritance and User-Defined Conversions — Understand the structure and considerations of multiple inheritance and introduce user-defined conversions. 50 min
  • Data Structures and Iterator Class — Review data structure concepts and examine the role of iterator-style access in traversing stored data. 55 min
  • Exception Handling — Use exceptions to separate error detection from error handling and apply exception handling in practical C++ programs. 55 min
  • STL Design Goals and Components — Understand the Standard Template Library, its design goals and the relationship among containers, iterators, algorithms and function objects. 45 min
  • STL Containers: vector, list, set and map — Create and manage data using vector, list, set and map, selecting containers according to the data-handling requirement. 70 min
  • Iterators and Standard Algorithms — Use iterators with STL containers and practise algorithms including find, merge and accumulate. 60 min
  • Function Objects, Adaptors and Capstone Review — Apply function objects and adaptors, integrate STL concepts in a project and review the complete C++ learning path. 65 min
HANDS-ON EXPERIENCE

Practical Projects

  • Object-Oriented Record Management Application — Design a console-based C++ application that stores and manages structured records using classes, constructors, encapsulation, member functions and file handling. The project reinforces class design, object collections, input validation and persistent data storage. Tools: C++, classes and objects, constructors, strings, file streams, STL vector
  • Shape and Geometry Toolkit — Create a reusable application for working with points, lines and geometric shapes. Use composition to model relationships among classes and apply operator overloading, copy construction and assignment where appropriate. Tools: C++, composition, operator overloading, copy constructor, assignment operator
  • Polymorphic Billing or Inventory System — Build a small system with a common abstract base class and multiple derived classes. Apply inheritance, virtual functions, pure virtual functions and virtual destructors to process different record types through a common interface. Tools: C++, inheritance, abstract base classes, virtual functions, polymorphism
  • STL-Based Data Processing Utility — Develop a utility that stores, searches, sorts and combines data using STL containers and algorithms. The project demonstrates iterators, vector, list, set, map, find, merge, accumulate, function objects and adaptors. Tools: C++, STL, iterators, vector, list, set, map, algorithms and function objects
CAREER APPLICATION

Career Opportunities

The skills developed in this programme can support further learning and entry-level or working responsibilities involving C++ programming, object-oriented software development, application programming, systems-oriented programming and technical problem-solving. Specific career outcomes depend on prior education, experience, individual performance and employer requirements.

CERTIFICATION

Certification

Participants may receive an ACLM Certificate of Participation, subject to the applicable ACLM course requirements.

FAQ

Frequently Asked Questions

What is the duration of the C++ Training?

The course duration is 02 months.

Who can join this course?

The course is intended for students and working professionals with basic C language knowledge.

What prerequisite is required?

Basic knowledge of the C language is required.

Is the training available online and offline?

Yes. ACLM offers the programme in online and offline modes. Offline training is available in Greater Noida West, Greater Noida, Noida, Ghaziabad and Delhi NCR. Online learning is available for India and international markets.

Is the training recorded?

No. The supplied course format identifies this programme as instructor-led online or offline training and not as a recorded course.

What topics are covered in the course?

The syllabus covers C++ fundamentals, object-oriented programming, classes, constructors, destructors, operator overloading, composition, inheritance, polymorphism, I/O, file handling, templates, exceptions and the Standard Template Library.

Will there be practical work?

Yes. The training includes guided coding, assignments and practical projects on C++ covering classes, file handling, inheritance, polymorphism and STL.

What certificate is available?

Participants may receive an ACLM Certificate of Participation, subject to the applicable ACLM course requirements.

What learning resources are included?

The training methodology includes notes, e-books, assignments and projects.

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